Seidel's Algorithm
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Seidel's algorithm is an algorithm designed by Raimund Seidel in 1992 for the all-pairs-shortest-path problem for undirected, unweighted, connected graphs. It solves the problem in O(V^\omega \log V) expected time for a graph with V vertices, where \omega < 2.373 is the exponent in the complexity O(n^\omega) of n \times n
matrix multiplication In mathematics, particularly in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the s ...
. If only the distances between each pair of vertices are sought, the same time bound can be achieved in the worst case. Even though the algorithm is designed for connected graphs, it can be applied individually to each connected component of a graph with the same running time overall. There is an exception to the expected running time given above for computing the paths: if \omega = 2 the expected running time becomes O(V^2 \log^2 V).


Details of the implementation

The core of the algorithm is a procedure that computes the length of the shortest-paths between any pair of vertices. This can be done in O(V^\omega \log V) time in the worst case. Once the lengths are computed, the paths can be reconstructed using a
Las Vegas algorithm In computing, a Las Vegas algorithm is a randomized algorithm that always gives correct results; that is, it always produces the correct result or it informs about the failure. However, the runtime of a Las Vegas algorithm differs depending on the ...
whose expected running time is O(V^\omega \log V) for \omega > 2 and O(V^2 \log^2 V) for \omega = 2.


Computing the shortest-paths lengths

The Python code below assumes the input graph is given as a n\times n 0-1
adjacency matrix In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph. In the special case of a finite simp ...
A with zeros on the diagonal. It defines the function APD which returns a matrix with entries D_ such that D_ is the length of the shortest path between the vertices i and j. The matrix class used can be any matrix class implementation supporting the multiplication, exponentiation, and indexing operators (for exampl
numpy.matrix
. def apd(A, n: int): """Compute the shortest-paths lengths.""" if all(A j] for i in range(n) for j in range(n) if i != j): return A Z = A ** 2 B = matrix( j.html" ;"title=" [1 if i != j and (A j"> [1 if i != j and (A j

1 or Z j] > 0) else 0 for j in range(n)] for i in range(n)]) T = apd(B, n) X = T*A degree = [sum(A j] for j in range(n)) for i in range(n)] D = matrix( j.html" ;"title=" [2 * T j"> [2 * T jif X j] >= T j] * degree[j] else 2 * T j] - 1 for j in range(n)] for i in range(n)]) return D
The base case tests whether the input adjacency matrix describes a complete graph, in which case all shortest paths have length 1.


Graphs with weights from finite universes

Algorithms for undirected and directed graphs with weights from a finite universe \ also exist. The best known algorithm for the directed case is in time \tilde(M^ V^) by Zwick in 1998. This algorithm uses rectangular matrix multiplication instead of square matrix multiplication. Better upper bounds can be obtained if one uses the best rectangular matrix multiplication algorithm available instead of achieving rectangular multiplication via multiple square matrix multiplications. The best known algorithm for the undirected case is in time \tilde(MV^\omega) by Shoshan and Zwick in 1999. The original implementation of this algorithm was erroneous and has been corrected by Eirinakis, Williamson, and Subramani in 2016.


Notes

{{reflist, 1 Graph algorithms Polynomial-time problems Computational problems in graph theory Articles with example Python (programming language) code Graph distance